◆ isometric

2D game assets that fit together.

Isometric tiles, blocks and buildings, platformer terrain, item icons and animated characters. Every pack is drawn on the same frames, so sizes, angles and animations match across packs.

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Same framesEvery tile, block and prop is cut from a fixed frame: 2:1 iso diamonds, 128 px platformer tiles, the same pivots.
Same movesCharacters are painted once on a skeleton. Idle, walk, run, jump, attack, hurt and die come from that skeleton, so every hero moves alike.
Engine-readyPNG sprites, packed atlas + JSON, sprite sheets per direction, and the rig (parts + bones) for engines that animate bones.